Tutorials

I’ve written a few tutorials that will hopefully provide you with some useful information. If you have a question or comment, or even a suggestion please let me know.

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V-Ray Render Elements – Rendering & Compositing in Photoshop
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Rendering out into elements is a fantastic way of having more control over your images and animations in post production. There are however few tutorials that show how to do this from start to finish in an efficient way. This tutorial will guide you through the entire process from start to finish of rendering a scene into various passes, and how to composite it back together in Photoshop. This can also be applied to After Effects or any other compositing program if you are creating an animation.

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Compositing the Velocity Pass from 3ds Max using After Effects
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Modern 3d packages have the capability to add motion blur as a post effect using a compositing program. This is done by rendering out a velocity pass, and using the colour information stored within it to add a certain amount of blur in a certain direction. The velocity pass is an incredibly useful tool to add motion blur without adding insane render times. True 3d motion blur is a very time intensive task and requires a lot of processing power. Although the velocity pass isn’t quite as good as true 3D motion blur, it’s far quicker and produces some very nice results.

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Rendering a Fly-Through Animation with V-Ray and Backburner using GI
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V-Ray is an incredibly powerful rendering engine, but with it comes long render times – especially when rendering animations. This guide is written to help you minimise the waiting time by using network rendering in 3ds Max. This guide can also be applied to non-network rendering by simply unticking the “net render” box in the common tab of render settings.

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Creating a basic GUI Rig in 3ds Max
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Rigging is an essential process that must be performed in order to efficiently animate a character or object. A GUI Rig is a simple user created interface within the 3D program to allow the animator complete and accurate control of the model. This tutorial will be an introduction to creating a GUI Rig in 3ds Max.

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Changing Multiple Texture Paths in 3ds Max Quickly and Easily
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When using multiple machines to render an animation or still image, it’s important that every computer has access to every texture in the scene. Unfortunately when working on a project there are usually always a few textures that can only be found on the computer you have been using. Texture paths can also be broken when working on a scene using a different computer. This tutorial shows you how to quickly resolve such a situation.

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Useful Keyboard Shortcuts in 3ds Max
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Below is a list of keyboard shortcuts that help speed up workflow and efficiency. It’s always a good idea to try and use the keyboard over mouseclicks as it saves a large amount of time.

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