Changing Multiple Texture Paths in 3ds Max Quickly and Easily
When using multiple machines to render an animation or still image, it's important that every computer has access to every texture in the scene.
Unfortunately when working on a project there are usually always a few textures that can only be found on the computer you have been using.
Texture paths can also be broken when working on a scene using a different computer.
There is however a brilliant tool built right into 3ds max to change multiple texture paths at the same time, and get them all pointing to the correct folder.
It's a very good idea to always check for any texture path related issues before sending the job off to render.
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Navigate to the Utilities tab in 3ds Max (the hammer) and click on 'More...' |
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A window will pop up showing a load of other utilities build into 3ds Max. Click on 'Bitmap/Photometric Paths' and press OK. |
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A couple of buttons will appear in the utilities tab under the name 'Path Editor'.
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A window will open displaying every texture in your scene. |
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Press the 'Select Missing Files' button. All textures that have missing paths will be highlighted.
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Click on 'Set Path' and you will see that all the highlighted textures now have the new path.
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Click on 'Select Missing Files' again and hopefully nothing will be highlighted. This means that every texture can be found and the paths have been set correctly. |
Thank you for reading this, and I hope you will find it useful. Tim.
Thanks a lot, this is so useful to know: you just saved my renders! :)
it must be helpful thank you!
can you give me some tips on animation????
cheers !!!
Riconetz@hotmail.com/Riconetz@facebook.com... hope could be keep in touch..
thanks a lot!